Nudging and shoving: Using in-game cues to guide player exertion in exergames

نویسندگان

  • Adrian L. Jessup Schneider
  • T. C. Nicholas Graham
چکیده

Players of exergames sometimes over-exert, risking adverse health effects. These players must be told to slow down, but doing so may distract them from gameplay and diminish their desire to keep exercising. In this paper we apply the concept of nudges to keeping players from going too quickly, and describe the effective use of nudges through a set of four design principles. We demonstrate two exergames using nudges to persuade players to slow down. We show that nudges are highly effective in games where players are not strongly incented to work hard. We also show that, even in high-energy games, adding negative consequences to the nudges, creating ‘‘shoves”, maintains the nudges’ power. Players reported that the nudges and shoves motivated them to slow down, and fit naturally into the games. 2017 Elsevier B.V. All rights reserved.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Effect of Game Strategies on the Physiological, Physical, and Technical Loads of Soccer Players

Background. The study aims to determine position-specific loads by different tactical strategies. Eighty Turkish Super League U21 players (19.35 ± 1.6 years, 179.4 ± 2.3 cm, 75.6 ± 4.1 kg; M ± SD) were involved in this study. Objectives. The players completed eight different 11v11 training games. While one team practiced the ball possession and “defense as a team” strategy, the other team impl...

متن کامل

Evaluating Physical and Perceptual Responses to Exergames in Chinese Children

PURPOSE The primary objective of this study was to examine whether exergames could help children reach the recommendations for PA and cardiorespiratory fitness regarding exercise intensity. Differences in perceived physical exertion, EE, VO2, and HR between normal weight (NW) and overweight (OW) children participating in exergames were also examined. METHODS Twenty-one children (age: 10.45 ± ...

متن کامل

Designing for movement quality in exergames: lessons learned from observing senior citizens playing stepping games.

BACKGROUND Exergames are increasingly used as an exercise intervention to reduce fall risk in elderly. However, few exergames have been designed specifically for elderly, and we lack knowledge about the characteristics of the movements elicited by exergames and thereby about their potential to train functions important for fall risk reduction. OBJECTIVE This study investigates game elements a...

متن کامل

An Adaptive Learning Game for Autistic Children using Reinforcement Learning and Fuzzy Logic

This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itsel...

متن کامل

Investigating the Relationship between Player Types and Learning Styles in Gamification Design

An educational gamification is a new approach that has developed hopes to increase the effectiveness of learning. Computer game users are actually players that are categorized according to their personalities and have different learning styles. To achieve maximum performance in designing gamified learning, one can determine the relationship between player types and their learning styles, and th...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Entertainment Computing

دوره 19  شماره 

صفحات  -

تاریخ انتشار 2017